These settings control how strings are converted when opening a scene file created with a version of 3ds Max that uses a different language. (All 3dsmax.exe processes running at the same time write to the same max.log file.) In Autodesk 3ds Max 2015, the log file includes column headings, and entries include the process and thread IDs of the 3dsmax.exe process that added them.
The type of errors covered by these four categories include maps that can't be found, missing UV coordinates, missing output directories, full disks, missing DLLs, disks to which you don't have access, invalid meshes, and obsolete MAX files. Max.log file instead of generating Alert dialogs. Alerts halt network rendering for one or more servers. Kbytes Resets the file to zero bytes after it reaches the number of kilobytes specified in this field. Maintain Only.Days Resets the file to zero bytes after it reaches the number of days specified in this field.When you choose Never Delete, the max.log file remains on the hard disk and continues to grow. Never Delete Log Determines how long the log file is maintained.The following controls affect the max.log file. The number of minutes between backup file generation. The number of backup files to write before overwriting the first one. However, if you have set a project folder, the /autoback folder is in that project. The default folder for auto backup files is:Ĭ:/users//my documents/3dsmax/autoback/ (or "3dsmaxdesign" for 3ds Max Design) At the fourth minute, the system overwrites autobackup1.max, and so on. The name of an auto backup file is autobackupNN.max, where autobackup is the main part of the name ( autobackup is the default), and NN is an integer from 1 to 99.įor example, if you've set Auto Backup to create three auto backup files at one-minute intervals, Auto Backup will create autobackup1.max, and then a minute later autobackup2.max, and then autobackup3.max. In the event of a power failure, if you have not saved your work, you can load an auto backup (autoback) file and continue working with little lost work.Īuto Backup creates auto backup files based on a time interval. Default=10.Īuto Backup saves your work periodically. Sets the maximum number of recently edited MAX files to display in the Application menu’s When on, reloads bitmapped textures if the date of the bitmap file has been updated. There is a matching "Do not display this message" checkbox in the alert itself, and you can also turn off the alert from there. Turns off the "Obsolete data format found - Please resave file" alert that is displayed when you load a MAX file created in an earlier version of
When off, the file properties information is not stored with the file.
Default=on.įile Properties dialog is saved with the scene file and can be accessed with Windows Explorer andįile Finder. When on, the active schematic view is saved with the MAX file. Saving thumbnails adds about 9K to each MAX file. Saves a 64-pixel thumbnail of the active viewport when you save each MAX file. Depending on the details of the file, the compressed file can be as small as one-fifth the size of its uncompressed equivalent. Default=off.ģds Max file in a compressed format. The name of the new file is incremented by 1 (įilename01.max, filename02.max, and so on). You can edit the automatic backup settings in theĬreates a new copy of the file in the same directory whenever you save the file. The existing file is renamedĪutoback directory before the save occurs. Note: This is a system setting and is not saved with the scene file.Ĭreates a backup file if a file of the same name already exists.